Bouncing Bullets

I have dynamic bullets that “always” travel forward, but when they encounter an obstacle, they just absorb, whereas I want them to bounce.

How much work do I have to do to get it to bounce?

If you can solve this and possibly post a .blend I would be VERY grateful and include you in the credits.:eyebrowlift:

Please help me out…

Ugh… If you want to go completely physically accurate (and eat the cpu usage alive), I think you need to mess around with the “restitution” options under the materials tab of the two objects from memory.

I’d say though that you’d be better off with a python script though. If you’re determined you can probably look up how the physics properties in the material work.

Best of luck!

I believe Raiderium has provided a solution for this (link) Projectile CCD.

This seams to be asked a lot, I’m making a FAQ list and I think I’ll add this with Raider’s permission.