I’m having a weird problem in the development of my game. Basically, it’s a little game, you can control a plane which will react with a physics-controlled ball. However, when the plane enters in contact with the ball, the ball just bounces like we had applied on it thousands of Newtons.
I don’t know how to explain the problem better, so I just uploaded the small project there http://www.timetrasher.com/blender_physics.zip
(controls: arrows key and the number keypad 4 8 6 2)
I tryed to add some weight to the ball without success. I really don’t know how to deal with this problem