Its primarily an animation as its mostly a test working with the Particle system and Deflection meshes. I worked with the set of numbers until my brain oozed out of my ears and i was happy with the physics
comments would be nice on how to improve the physics
First post! Hopefully the first in a long line of many…
Anyway, to stay on topic, good work with the animation. Judging from the clip that you posted, I didn’t notice anything wrong with the physics at all. Very nice!
The sound seemed a bit weird though, but maybe it’s just me. I guess the sound you used doesn’t match with the sound I’d normally expect of a ball bouncing off of a wall. Of course, it’s pretty good considering how hard I imagine it must have been to record.
Overall though, excellent work. You know, depending on how hard this was (I wouldn’t be the best judge of that seeing as how I’m still fairly new to Blender and I don’t have any animation experience), this is the kind of thing that could make a great tutorial.
This animation was an entry for an animation challenge (see weekend challenge section)
The focus of this one is the animation. The physic with the particle is what i worked a few hours on. Cause getting it to look like gravity is there is just very darn hard lol.
The sound feels odd as its not timed to the impact of the balls. Timing 300 bounces for a 30 second animation might be considered crazy lol.