Hello fellows.
I was making artwork for weekend challenge and encountered one problem with particles.
My goal was to make sparks flying out of the bottle in a swirly manner. And for static image I managed to make it just by finding random acceptable frame, here you can see the result -
But now I want to animate it, and some frames doesn’t look so good because particles are not bound to the bottle and passing freely through it walls, like here -
The emitter is made from inner side of the bottle with prolonged neck -
So the question is - how can I bound particles to the inner space of the emitter or in other words - to prevent them from going through the bottle walls.
ps. rendered image you can find in the weekend challenge #848.