# Boundary aligned remesh

**URL:** <https://blenderartists.org/t/boundary-aligned-remesh/1149739>\
**Category:** Released Add-ons and Extensions\
**Tags:** add-ons\
**Created:** [March 4, 2019, 11:57am UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739 "2019-03-04T11:57:53Z")\
**Posts on this page:** 20\
**Page:** 2

<div class="post-metadata">

**Author:** ![Jeacom](https://blenderartists.org/user_avatar/blenderartists.org/jeacom/32/545434_2.png) [@Jeacom](https://blenderartists.org/u/Jeacom)\
**Post date:** [July 10, 2019, 2:40pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/21 "2019-07-10T14:40:02Z")

</div>

Edit: Oops, I posted in the wrong thread.  
moving ths reply to: [Tesselator Quad-Remesher](https://blenderartists.org/t/tesselator-quad-remesher/1131624/254).

---

<div class="post-metadata">

**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1471846_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [July 13, 2019, 6:55am UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/22 "2019-07-13T06:55:46Z")

</div>

Currently playing with Boundaty Aligned Remesh. ❤ it. Thanks for developing and sharing.

What do the Iterations contribute to the final result? A (much) higher value doesn’t seem to yield a visibly better topology compared to a low Iterations value.

---

<div class="post-metadata">

**Author:** ![Jeacom](https://blenderartists.org/user_avatar/blenderartists.org/jeacom/32/545434_2.png) [@Jeacom](https://blenderartists.org/u/Jeacom)\
**Post date:** [July 13, 2019, 12:08pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/23 "2019-07-13T12:08:30Z")

</div>

yes, I think its because once its reached a local minimum, around 60 iterations it is already very dense and doesn’t have much room to change.

---

<div class="post-metadata">

**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1471846_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [July 18, 2019, 5:05pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/24 "2019-07-18T17:05:59Z")

</div>

Hi @Jeacom,

I’m using Boundary Aligned Remesh to remesh closed curves, then Shrinkwrap them onto another mesh and finally Solidify the result.

But I noticed that the face structure (at least of the triangular polygon structure) is non-manifold here and there, containing double / mangled faces.

I’ve created a little screenshot compilation:

 ![000036-tile](https://blenderartists.org/uploads/default/original/4X/9/d/a/9dabaa9af39f612cacc05312481380d7d487d0e9.jpeg)

I tried a very high Iterations value, but that didn’t fix it.

Right now I need to manually correct the mangled polygons. It’d be great if you could find a fix for this.

Thanks!

---

<div class="post-metadata">

**Author:** ![Jeacom](https://blenderartists.org/user_avatar/blenderartists.org/jeacom/32/545434_2.png) [@Jeacom](https://blenderartists.org/u/Jeacom)\
**Post date:** [July 18, 2019, 5:09pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/25 "2019-07-18T17:09:47Z")

</div>

did it happened once or every time you try it on this model?

---

<div class="post-metadata">

**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1471846_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [July 18, 2019, 5:10pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/26 "2019-07-18T17:10:01Z")

</div>

Every time.

---

<div class="post-metadata">

**Author:** ![Jeacom](https://blenderartists.org/user_avatar/blenderartists.org/jeacom/32/545434_2.png) [@Jeacom](https://blenderartists.org/u/Jeacom)\
**Post date:** [July 18, 2019, 5:11pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/27 "2019-07-18T17:11:23Z")

</div>

It might be because the edges are too stretched, could you try triangulating and then running Beautify Faces on it before remeshing?

---

<div class="post-metadata">

**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1471846_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [July 18, 2019, 5:11pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/28 "2019-07-18T17:11:45Z")

</div>

Thanks, I’ll try it and report back.

---

<div class="post-metadata">

**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1471846_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [July 18, 2019, 5:12pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/29 "2019-07-18T17:12:39Z")

</div>

Just a remark: I’ve tried to ZRemesh the shape in ZBrush, but that gave a much worse result. 🙂

---

<div class="post-metadata">

**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1471846_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [July 18, 2019, 5:18pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/30 "2019-07-18T17:18:08Z")

</div>

Too bad: same result. I’ve triangulated with Beauty method in both drop-downs of the options, but it didn’t seem to change the polygon structure, and Beautify Faces doesn’t seem to exist anymore in Blender 2.8.

---

<div class="post-metadata">

**Author:** ![MichaelColina](https://blenderartists.org/user_avatar/blenderartists.org/michaelcolina/32/1417045_2.png) [@MichaelColina](https://blenderartists.org/u/MichaelColina)\
**Post date:** [July 18, 2019, 5:18pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/31 "2019-07-18T17:18:25Z")

</div>

its does work on 2.79? if not please make a release for 2.79…

---

<div class="post-metadata">

**Author:** ![Jeacom](https://blenderartists.org/user_avatar/blenderartists.org/jeacom/32/545434_2.png) [@Jeacom](https://blenderartists.org/u/Jeacom)\
**Post date:** [July 18, 2019, 5:20pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/32 "2019-07-18T17:20:06Z")

</div>

> [@Metin\_Seven](#):
>
> Too bad: same result. I’ve triangulated with Beauty method in both drop-downs of the options, but it didn’t seem to change the polygon structure, and Beautify Faces doesn’t seem to exist anymore in Blender 2.8.

it does exist

 ![image](https://blenderartists.org/uploads/default/original/4X/d/b/3/db3be876459b5a8e68d933bf0f2b37c66e1f8b77.jpeg)  
 ![image](https://blenderartists.org/uploads/default/original/4X/6/0/a/60a1a8606d43c406c2bc5e9c1268841442ec7a75.jpeg)

---

<div class="post-metadata">

**Author:** ![Jeacom](https://blenderartists.org/user_avatar/blenderartists.org/jeacom/32/545434_2.png) [@Jeacom](https://blenderartists.org/u/Jeacom)\
**Post date:** [July 18, 2019, 5:20pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/33 "2019-07-18T17:20:56Z")

</div>

> [@MichaelColina](#):
>
> its does work on 2.79? if not please make a release for 2.79…

I was planing to do so but stable 2.8 is being released soon, I don’t see a point.

---

<div class="post-metadata">

**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1471846_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [July 18, 2019, 5:26pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/34 "2019-07-18T17:26:53Z")

</div>

Yess, it works! Thanks, @Jeacom! 😃👍

 ![issue%20solved](https://blenderartists.org/uploads/default/original/4X/4/f/d/4fd7e0e87157da488117e55c233b0ed76545d924.jpeg)

---

<div class="post-metadata">

**Author:** ![Jeacom](https://blenderartists.org/user_avatar/blenderartists.org/jeacom/32/545434_2.png) [@Jeacom](https://blenderartists.org/u/Jeacom)\
**Post date:** [July 18, 2019, 5:28pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/35 "2019-07-18T17:28:52Z")

</div>

I want to implement those small details by default later.  
I’m just too busy nowadays.

---

<div class="post-metadata">

**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1471846_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [July 18, 2019, 5:29pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/36 "2019-07-18T17:29:25Z")

</div>

I understand. You’re doing great work for the Blender community. Keep it up.

---

<div class="post-metadata">

**Author:** ![MichaelColina](https://blenderartists.org/user_avatar/blenderartists.org/michaelcolina/32/1417045_2.png) [@MichaelColina](https://blenderartists.org/u/MichaelColina)\
**Post date:** [July 18, 2019, 6:17pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/37 "2019-07-18T18:17:58Z")

</div>

not a plenty of people can use 2.8 (me for example) 2.8 requires more power on the graphic thing stuff like the opengl sh!t, neither not all people can afford a new pc or laptop for using blender (or other program tho). so please consider making a release for 2.79

---

<div class="post-metadata">

**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1471846_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [August 8, 2019, 6:02pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/38 "2019-08-08T18:02:06Z")

</div>

Hi @Jeacom,

I’ve tried installing Boundary Aligned Remesh from the Preferences of the Blender 2.81 master build, but it doesn’t show up in the add-on list. Am I maybe doing something wrong, or is there a compatibility issue between add-ons for 2.8 and 2.81?

I haven’t tried adding other add-ons to 2.81 yet. Going to try that now.

---

<div class="post-metadata">

**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1471846_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [August 8, 2019, 6:18pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/39 "2019-08-08T18:18:09Z")

</div>

Update: In the mean time I’ve tried a different add-on (@kkar’s [EZLattice](https://blenderartists.org/t/ezlattice-free-plus-2-80-deform-and-reshape-models-quickly/1167836)) and that works in 2.81.

---

<div class="post-metadata">

**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1471846_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [August 8, 2019, 7:02pm UTC](https://blenderartists.org/t/boundary-aligned-remesh/1149739/40 "2019-08-08T19:02:16Z")

</div>

New update: Boundary Aligned Remesh turns out to work fine as long as you install the latest and unZipped Python script. 👍

[There are still some issues with certain add-ons though.](https://blenderartists.org/t/blender-2-81-master-build-add-on-compatibility/1173518)

[Previous page](https://blenderartists.org/t/boundary-aligned-remesh/1149739.md?page=1)

[Next page](https://blenderartists.org/t/boundary-aligned-remesh/1149739.md?page=3)
