Hi brains trust,
I have a playing field with an invisible boundary ringing it. My NPC’s are hopping about but I want them to swerve when they near a wall rather than simply bang up against them. I have tried to assign a property to the boundary but they ignore it. If I make a cube with the same property, they avoid it. Could it be that it’s…
a) One sided
b) a single mesh that loops the entire field making the NPC’s contained within it’s bounding box (It has no roof or floor btw)
or c) something else?
Thanks for any advice.