Bounding box rotation problem in Game Engine


So this is what I did… I created a box and then turned it into a rigid body for the game simulation. I then used the spin tool to create copies and then I separated by loose parts to give me individual objects. Only problem with this method is the bounding boxes go a little weird. Is there a better way to achieve the same thing or a work round with the current method?

I am trying to build a tower to knock down in the game engine (Just playing around)



Under Physics there is check box for Collision Bounds. Try using for Bound: Triangle Mesh.

Worked like a charm. Thank you.