I have no cle what is going on but I have a couple of objects right next to each other all set bounds to cylinder and none of them intersect, but when I start the game the bounds are still counted as radius 1. If I move all the parts farther apart it works, but it doesn’t look good.
Could you state your question clearer or post a .blend. I cant understand what you mean.
try using game>>show physics visualization and see what happens. a blend would be useful
Ok heres the .blend. It uses a joystick to control, but you should be able to see whats wrong without having to do anything. Just move the two halves to the middle section.