Hi, I posted a few days ago about some faces not showing in the Game Engine, and now Ive got some more questions for you
My characters object axis’s arent the way I want them to be, i.e. when I apply a local dLoc to him, he doesnt move forward or to the left or right, but something inbetween (see the blend file). I was wondering if its possible to rotate an objects axis so when I use dLoc he will walk forward. (Probably a newb question, but Im new :p)
I also have a question regarding locking rotation on some of the axises(is this the plural of axis?) (i.e. x and y) in the game engine, I was able to lock it in model mode through the transform properties (N-KEY), but when I started the game, it didnt work. I want to lock these axises because I dont want him to fall on his side during the game.
I have now made a character (yes, an ugly one, but Im new :p), rigged it and applied UV mapping to it. Now I want to add physics to him. However, when I press the “Bounds” button in the actor submenu, he flies off far away :S And if I dont, he falls down with half of his body through the ground. Does anyone know how to make some good bounds to a character like this one?
Here is the blend file, packed and ready to go [Its the updated file]: