I’m trying to pick up my 3d brushes again via Blender. I’m attempting to convert from 3DS. Basically, my hurdle is finding a tutorial that walks you through adding images to different faces of an object and the steps to unwrap the mesh for manipulation in the UV editor.
Specifically for 2.57. Just simple bullet points of the process. It will help modelers coming from other applications get up and running faster.
Specifically, I’m to the point of marking the seams on a cube to unwrap, but can’t find the next step to actually get the unwrap to work. ID-10-T error (I clicky button thingy, but nothin’ happening)
In my searches for current tutorials I’ve noticed others searching for this type of guide through the uv mapping process.
Thanks for the help