Box reacting within a box

I remember seeing this a while back but I’m for sure what to search for. Anyways I have a box that has dynamics, rigid body, and bounds. It is inside a maze, in which you turn it in circles to guide the box to the desired location. The maze is enclosed. When I rotate the maze the box reacts “late” to the turning of it. Meaning it drags itself behind. The maze is not suffocating the box, and I’ve messed around with the gravity settings. Any suggestions?

{LL}

http://img401.imageshack.us/img401/4420/boxmazecv8.jpg

Seems so simple but I couldn’t figure it out :o

Is the little box set to nosleep? Also in the materials you can try this:

Fh Norm With this button activated the object also gets a force in the direction of the face normal on slopes. This will cause an object to slide down a slope.

More found here: http://download.blender.org/documentation/NaN_docs/BlenderGameReference/dynmaterials.html
and here: http://download.blender.org/documentation/NaN_docs/BlenderGameReference/blenderphysics.html

Yes, that is also set. I guess another way of explaining it, if it helps, is that when ever the maze is being rotated the box remains still, but it is when I release the key to rotate the maze that the cube falls in direction. If that helps.

{LL}

Ohhh. Sorry Im too new to help with that. Maybe search for a marble game here?

Hmm, maybe you can fake the physics by setting your tilting keys to move the maze under the little box instead of the little square reacting with phsics afterward. Do you follow me?

So when the maze tilts up like in the picture, it slides up under the little box.

Also I added more to my first post. I think we were typing at the same time. :slight_smile: But I dont think it will help. Oh and set the little box bound to sphere maybe too?

hmmm, you could try using an ipo for your maze’s rotation instead of dRot. also try scaling everything down to make the little cube react quicker.