Thanks for the comment and support! I didn’t know I could put a video player in comment here, which is kind of embarrassing, but thanks
Anyways, I don’t think it would be very fair to try and openly advertise and start posting all over the place games that I don’t currently intend on furthering. I will say, though, that there are other game projects I have in mind on creating sometime in the future, and I’m not explicitly set on Unity…
Basically, if I switch to unity: I have to learn more programming (con), I will learn more programming (pro), it’s more stable/optimized/supported/distributable (pro), but there’s less (convenient) integration between modeling and animating (con), and the full version cost $$$ (con). Plus, I suppose I haven’t done a thing with the BGE since 2.5 came out, so I could be very outdated and the new game engine might be wonderful and whatnot (although I recall that a big reason I wanted to move to unity was that there was greater OSX support, and blender games didn’t support sound for that OS).
Time will tell what I end up doing, might even be a bit of both.