BOXMODELLING car

I have wedge in this part of tutorial:

Now we will add the first additional edges using the cut modifier:
http://www.abbys.hu/Tutorial-Boxmodeling/Chapter02/10.jpg

Where i can find that “cut modifier” in Blender?

We got a pentagon by this move, but don’t worry, we will correct it later (always try to build your models only from quadrangles!!).

In top view, move the vertices belonging to the roof curve (the red ones on the picture) to the middle of the bodyparts.

http://www.abbys.hu/Tutorial-Boxmodeling/Chapter02/11.jpg

And next STEP of tutorial for MAX:

Now we will add more edges to the model. You can use slice, quickslice or even the tesselate modifier.

http://www.abbys.hu/Tutorial-Boxmodeling/Chapter02/12.jpg

And this is the results:

After that - as usual - we move the vertices to fit the blueprint.

http://www.abbys.hu/Tutorial-Boxmodeling/Chapter02/13.jpg

:eek: :eek: :eek:

Now,how this method can be possible in Blender.How i can reach to that part of tutorial in Blender?:confused:

> [U]Where i can find that "cut modifier" in Blender? [/U] I think CTRL+R might be it, it depends on what sort of cut it is. > [I]Now we will add more edges to the model. You can use slice, quickslice or even the tesselate modifier. [/I]Select all (CTRL+A), press W and choose Subdivide.

After that - as usual - we move the vertices to fit the blueprint.

Select the vertices you want to move, press G and drag the mouse around to move them.

Hope that helped.

Animatinator,Thanks for your responds and post in my trouble.Really you assist me this tonight!:slight_smile: