From the Sunday meeting agenda
brecht will work now on finalizing particle editing speedups, some cleaning to make sure our grooming department can comb bunnies and our grooming department is picky! this week is grooming code deadline after that 1 week strand render stuff and after that work on volumetric light, fast GI
ideasman has been assigned to artists team for 2 weeks, for tree/environment modeling and Ton should do event refactor
Enrico is trying to make good displacement working in blender-internal so… we gotta find a way to do adaptive render-time subdivisions
So this week, they expect grooming code and next week strand rendering. And then we have the volumetric light and I wonder what the fast GI will be.
Ton’s may start the event refactor, good thing.
Good displacement, Qdune may not be going in but this may be the next best thing.
I wonder if they’ll be getting any sleep for the next several weeks;)