Interested in using macros for blender? Well I was, so I ended up making an addon to give blender some capacity for macros.
Usage, once installed, is from a panel under scene properties.
Step one is to create a panel to hold one or more ‘macros’. Name doesn’t matter but is editable. It is what the panel will have for a label.
Macros can be created and edited manually or constructed from valid clipboard* data. Also, name is editable but not important. It is what the button will have for a label.
*windows only for clipboard usage
Create a macro (after you have first created a panel).
Now you add operators to the macro, with the ‘add operator’ button.
‘EDIT ME’, it will say, if you still need to edit it.
Where ‘mesh’ is selected by default, below it you will see a menu with selected value of ‘NONE’. When you change that, that is editing. Once you pick, you can fine tune parameters by typing in the box.
step one: create a panel.
step two: click the ‘create from clipboard’ button. If you have correct data in your clipboard, then it will become the contents of new macro.
How to get some correct data into clipboard? Do some things and see at the top of screen where reports are displayed. Right click one or more lines to select, then ctrl+c to copy. You can paste this into a macro.