Here is the 1-level demo of Brain Food, a top-down zombie shooter.
Windows only, sorry. Street Select in the menu just starts the game.
There is a sound problem where sounds don’t finish or never start. Maybe it is just me though.
This is made in Multitexture with only one light, so it should run very smoothly.
Feed back on the movement feel and gameplay is appreciated.
NOTE: Just tell me if the upload has problems and I will attempt to fix and re-upload.
This is called Brain Food because of the cereal in the game called Grey Matter Chunks. So the title doesn’t just suggest brain eating zombies, but also that there is food involved.
wow i liked it!
here are my thoughts about it!
-slenderman meets the walking dead? LOL
-not being racist… but the black zombies are hard to see
-visual glitch when you aim to a place that is far away into the fog, the red dot texture gets messy
-walking is kinda weird, you should add the ability to walk to the sides
-daylight scenarios?(i cant see much in darker places xD)
-i LOVED the rain and fog and everything!
Black zombies add difficulty and variety. The visual glitch isn’t anything I can do anything about. It is mist meets add. You can walk side to side, but it is local. I do agree, the walk is a awkward, but I don’t really know another simple way to do it. Any suggestions?
make the walk global? i think it is better as long as the camera doesnt moves
i think that the “local” movement is better in FPS and TPS but in top-down shooters global moving is the way to go
away from that it looks nice
The game was fun I enjoyed it but it was way too dark, I found myself straying my eyes too much all the time, plus the fact that i couldnt press W + A, or A + S, in other words combine was adn d, to walk in diagonal directions was irritating.
I agree that global Moving would probably suit it better, good luck with it!
Good stuff, looking forward to the updates!
BlendingBGE, I wish. I have no idea how I would do that. I don’t even have a smart phone.
Thank you NinjAcademy. What might throw you is I made the camera about the size of the pictures. So that is pretty much the view size I made it for. I don’t like making a fullscreen games. Just something about them don’t sit well with me. Maybe my computer just can’t handle bigger images.
I don’t think I can do anything about that. In 2.63, it was fine. But then 2.64 came around and he started getting stuck at edges or something in the ground mesh. It happened in 2.49 a long time ago.