A bit messy. But just a few ideas of the Proposal I was thinking of createing for Blender and it’s aramtures. Any help is welcome. As I am not a coder just a thinker.
Part one but this really is only the first and last draft towards the idea. Images are next.
It is quick. And it is method. With roots in myth, or gone history.
I am being cryptic here as I wrote this down very quickly. I am hoping that somebody can understand it so far. I will make mock images for it some time later. But for now I might as well it flamed or ignored with my silly ideas. Minus math.
Aw math. How it will not stick to my head.
World Theta Physics: = An item or mesh goes towards what it is made of. : Water to water. Earth to earth, winds to wind, fire to air.
Example. Fire is born of oxygen therefore fire is air. Metal and skin is also of earth. Water lives underneath earth.
Everything has it’s own pull. As attraction is with it’s own pull. Never to stay still. Bodies wobble, earth moves, wind sways, water evaporates. Always moving.
It all has a pull of 0.20 .
Armature: = Is a chain link with no control and full control. Both at once. Never separate.
If chain of armature is linked at a pull of 0.20 then a hit over 0.20 with gravity as all chains also = gravity two. And all pull then at 0.30.
So . A link of armatures hold on to the joints with 0.20 they will pull each other. Stretch method.
Control though is commanded to a root of the bone path. Control is only To deplete or add to the amount of said lack of control. Control that was 0.20 will go up to = 0.40-0.90 and still has link pull until 0.99 range.
Hair/Fur:= 1 cord or line = 1000 rendered gradient OpenGL render outline of math.
It 3d view A line is surrounded by a grey filled outline of OpenGL that represents the shape of the hair stack. Math divides the method of space and clump. Has Theta physics of movement. Line shapes the Out line. Gradient decides the fade at the tips.
Cloth is:= Not going to work for nice looks.
Cloth depends on gravity. Lines are formed when hitting gravity. It’s self is gravity. But far to many meshes need to be subdivided .
So it needs to start with control breaks lines as is nature. Break lines will then form the creases when hitting gravity.
Mesh is not to pass any vertices and faces. Cloth can also have an extra field of invisible effect or take up space to fix the thickness.
Muscle = Not done. But so far… Muscles stretch and contract. They are also overlapping is groups. repositions the mesh in a squishy swooshy form.
Walking ! Simple. ! Force is shot in a direction. Body follows to not fall down.
Small basic force makes a walk. Links jip. Major force = makes head and body as counter weight and largest gravity pull towards ground. Arms follow through to stop fall.
Other wise. If force is first placed in foot and leg it will make links sprit or leap.
Jump is from the feet. But can be put into the fingers.
A point of origin in the body is the for-runniner to detirmine the outcome of the landing of the force.
^v^ fun fun fishys fun. it is what was thought.