Brain Teaser

I want to model a system of mirrors using blender, hopefully depicted below where E is the “Eye”, A & B are mirrors and “O” is the object. The first thing that comes to mind is a solution using environment mapping or using multiple camera’s and textures. It would be nice if the solution is as efficient and hassle free. Any ideas?

E------\A
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B-------->O

do it like usual, but render the envmap in two passes by recalculating them individualy. First, render them both then recalculated the envmap for A.

that should do the trick

Martin

Martin, thanks. When I try envmaps I can never seem to get the focus object in the correct place wrt the viewpoint. Any tips?

The object controlling the envmap (usually an Empty) as to be in the exact simetric position from the camera, using the mirror as reflection axis.

That is, if you have some thing like this:

C
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/—E

where / is a mirror at a 45 degree angle, C is the camera and E is the empty.

There is no easy way to do this by hand (unless your mirror surface is one of the major planes (XoY, XoZ, YoZ). There’s also a Python script to automaticly place the empty. I think it was done by Jean-Marie Soler (jms in this forum).

I hope that was clear.

Martin

Ummm, I am working in a plane axis with the mirror at 45deg so it’s easy enough to set up and I am now getting a reflection but multiple images (2). It does not seem to matter what mapping option I choose (flat/cube). Any more ideas?

Dug out some mirroring tests I did a long while ago. The best effect I get is to shift the mirror planes center and name the object itself as the target (instead of the recommended empty). Catch is that the results only seem good for shallow angles, and much less than 45deg :frowning: Maybe this is why multiple camera and texturing jump to mind. Also suspect that a script may help. All suggestions welcome!

I suppose you mapped the envmap correctly right? (with REFL instead of the usual ORCO)

Martin

Yep, like I said I do get reflections, correct placing/scale but only if the mirror suface is head-on to the camera (haven’t checked precisely but estimate +/- 30deg).