Good morning to all.
I have a gtx 1060 and I’m running with a problem. I came to ask your opinion.
If I run cycles with Full Global Illumination an Path Tracing with 4096 AA (64 samples X Square samples) it continues the render smoothly until the end, very clean image.
Keeping the Full Global Illumination and changing to Branched Path Tracing (Square Samples, D8 G8 1 1 1 1 1) with 4 AA samples, it’s enough to crash the Graphics Driver.
Is it because the kernel is not the final one, or Branched Path Tracing is very Graphics Card stressful, could my GTX be broken, or any other reason?
Thank you very much!