Did anyone have any success with getting better quality in the same amount of time by using branched PathPracing on GPU? Instead of using PathTracing on GPU.
I was glad when BPT appered in blender. By I was not glad that in didn’t help me at all in increasing quality and decreasing render time.
I’ve tried it several times and every time classic PathTracing was better in quality and in speed.
Maybe I did something wrong?
Does anyone have any example scenes?