So i feel terrible that i’ve been away from this for so long. Often times i’ll make a post to try and pressure myself into getting the work done. But at about the same time i posted this, some…life events… have been hitting me…
I hope that’s understandable.
Anyway it got me down for a while and i havn;t been doing much blending since. But this entire time i’ve really really really really wanted to get back into it all. And i use the childish repeating "really"s on purpose to express a more true desire in that sentence.
So moving on to the progress,
I have discovered that creating land in the way that you want it to is… very difficult. I tried a few times using several methods to create land masses in the way i was imagining them. I was leaning very strongly on making the first landmass to the story be close to the origins of my inspiration (that video game)
As much as i want to be different than the things i’m inspired by i can’t help but feel like i want to follow them so that there is less confusion and trouble along the process.
I tried taking a plane and sculpting it. There’s probably a good way to do that but it didn’t work for me. looking back on it now maybe dynamic sculpting would have been better.
I also tried modeling a base shape of the island from a reference image. Also did not work well.
And so finally i went looking for some tutorials on making islands. I found one on CG cookie, i can’t quite recall who was voicing it but i know i’m going to have to go back and find it again later. They used the ANT Landscape add-on. I was familiar with it but felt like it was too limited. However, after watching someone else use it again i learned alot more about the settings and found an interest in it again.
If i have to force myself to be creative… well… i wont ever get anything good. all my creativity in my life has been by serendipity, or paradollia.
So i thought i should at least take a shot at finding a landscape seed that i like for the story. Or, get creative with something randomly generated i should say rather than stick to my roots.
I saw a crescent moon like shaped island after a while and i thought it looked really neat but kept looking. After a hundred or so seeds the crescent shape really grew on me but i had messed with too many settings to retrieve the one from earlier. So i started a new file to get the default settings back and tried to make another crescent shape island and eventually found success.
The idea of the first season of my story is for characters to use a newbie like area of monsters to begin their training for what they will do later on. And so the island has to be set up in a way that they have a more or less straight path to follow as the monsters get tougher the further they venture out. I really liked the crescent for that reason. It’s a straight path but still has a style to it and could lead to some insight in the story aswell being able to see the end of the path off in the distance from the starting area and all.
So i need to sculpt the land a bit to allow for specific areas i want to be focused on but i need to plan it out first.
here’s a picture of what i’ve started.
The (1) that i have circled is where i would like to place the starting village. I hope to make some mountains around it with some steep cliffs to the water though. The overall feel in the story is sort of a “to the sky” feeling, and i don’t think a beach is very good for that.
The (2) circled is where i’m planning to put an entrance to a cave at the end of their training journey. The cave is not meant to be apart of their training but is a sort of accidental adventure that erupts within their training. I like where i placed it because that side of the crescent slowly dips down into the water and i think that covering the top with alot of trees gives could give it a mysterious feel and help give the idea that the cave actually extends under the ocean.
So what’s next is to make a list of the monsters the characters will fight, imagine an area for them and sculpt them into the land along the way (:
I have an idea for alot of the monsters already but there’s still a few gaps and if needed i have back up plans that i could get around them with. I’ve learned from other stories that involve a step by step adventure that not all the steps need to be seen if they are too repetitive.
So anyway, those are the thoughts i’ve been having on this project.
I’ve learned a bit about texture painting and i’m excited for that aswell for once.
and as for modeling the first village like i think i was mostly focusing on in the first post of this, i am very excited to start there after the planning is in place. It’s going to be fun texture painting a bunch of wood pieces and stuff for the little houses. I just need to loosen up a bit and try not to get caught up with the extreme details of copying my inspiration out of fear that my ideas are no good.
My little sister was in tears the other day trying to learn to draw. She would make 3 lines and crumple it up and throw it away.
I told her not to give up just because she made a mistake. And that if she would at least complete the drawing once she would feel so much better about a completed drawing with mistakes, than a bunch of crumpled up papers of her giving up.
And then i looked at my own projects and had a nice smack in the face that i should listen to my own advice.
I just need something completed for once.