Br'cks - Advanced Procedural Bricks [Free Download]

procedural
realism
free
featured
texturing
(Simon Thommes) #1

Hey there,

I made an advanced procedural bricks texturing tool for Blender 2.8.
It is all 100% procedural and all done in Blender.

I also included 3 example shaders:

Check out more renderings on Artstation:
https://www.artstation.com/artwork/nQ6AA9

You can get the free file on Gumroad:

I hope you like it, feel free to drop me a tip so I can keep doing that sort of stuff :slight_smile:

Cheers,
Simon

84 Likes

Box mapping for procedural brick texture in cycles
(Bart Veldhuizen) #2

Fantastic work! I’ve gone ahead and shared it on BlenderNation:

3 Likes

(Vilém Duha) #3

Amazing work again :wink:

2 Likes

#4

Looks like pure magic, this is simply awesome!

2 Likes

(ameen) #5

WOOOOOOOW!!! awesome!!!

2 Likes

(punchcard) #6

Very nice. Good brick colours.

A very minor suggestion is to never use special characters such as a quote mark in file names. While a quote mark may actually be a legal character in a file name, it does create an automatic fear response because of the many hacking problems.
Obligatory xkcd reference https://xkcd.com/327/

1 Like

(onnevan) #7

This is an impressive shader, excellent quality! but I’ve taken a look at the nodes and my soul has been sucked into a black hole. Really , I can’t understand a thing, it’s an spaguetti nightmare, how can you design/control such a setup, how…how…I surrender, you are from an advanced civilization light years from earth, the “nodites” and are set to take over the worl

3 Likes

(Simon Thommes) #8

Ahem no, of course not, that is crazy to even think about. I was human, I mean I am human… I was referring to myself in the past… no

Yea, it’s not built to be easily traceable from outside… I am really slacking on the documentation of my node set-ups. I have a better flow when I’m unorganized :smiley:

@punchcard I’ll keep that in mind, thanks for bringing it up

1 Like

(onnevan) #9

I´m a trial/error guy, although I don’t recommend that method. I’m puzzeled at how can you conceive such abomination/marvel. Vornoi to make cracks with amount contoled by a value “less than”? please teach me that witchcraft!!!

0 Likes

(Dynamic Design & Graphics) #10

genius. Crazy good procedural texture :open_mouth:

2 Likes

(Simon Thommes) #11

The ‘less than’ creates a black and white mask out of a random value for each brick (Random RGB).
That controls where the cracks are going to pop up.

1 Like

(onnevan) #12

I bend the knee to you, sir

0 Likes

(onnevan) #13

I was wondering…do you have any tutorials?

2 Likes

(Simon Thommes) #14

Working on it

4 Likes

(onnevan) #15

I’m preparing the sauce for those spaghetti!

0 Likes

(marcoG_ita) #16

Wow, impressive!

1 Like

(Bart Veldhuizen) #17

You’re #featured! :+1:

2 Likes

(Simon Thommes) #18

Yay, thanks Bart :slight_smile:

1 Like

(BlenderRens) #19

upvote for this, I cannot find any good tutorials on this subject :frowning: would pay for a good series

0 Likes

(Piotr Adamowicz) #20

This only means one thing. That node trees are more difficult to read than they are to build.

Regardless, nice shader :slight_smile:

0 Likes