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Well, this WIP is long over-due to be placed in here. “The Break-Room”, was inspired by many kitchen and appliance topics at elysiun, so I had to give it shot too.
Most us have been in one of these rooms and this project depicts a very generic, yet typical scene of that nature (at least in the USA, not sure in the UK). The florescent lighting is so non-organic, everything in this room is all manmade with a lack of color. No plants, bugs or even a window. What a mundane feeling, a mood I am intentionally working on within this picture. I was going to put piece of a door into view, but I wanted to get that isolated imprisoned feeling also.
This scene could easily be the break-room in an S-Mart super store. What’s that? You know, the place that Ash worked at in the movie Army of Darkness.
This is a WIP and quality is lacking due to rendering time and settings. The final image will be better with better lighting. Here is my own crit list:
- Need ceiling
- Add hinges to fridge
- improve dark shadows (OK, add 10 hours to rendering)
- Bingo table is a bit out of proportion
- floor tile repeats the pattern too much (but hey real 36¢ tile does too!)
- the sink looks a bit off in size, but I actually researched that sink
- Sugar shaker is lacking shadow on the microwave (TraShad??)
- and a lot more that I can’t think of at the moment
This is the first project that I did research on each and every component and tried to add as much detail as possible to each mesh without over-doing it. Actually, I have EXTREME detail thanks to the large amounts of UVmapping for Bump-maps, textures and materials.
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If you are curious to see a few UVmaps I used, and some closeups shots…
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Some of the closeup shots themselves are like mini-Blender projects.
What I plan to do, to make the project “finished” , is a newspaper or magazine, on the table. A calendar and clock on the wall. Maybe a hook with a jacket hanging and a time-clock for punching in your earned hours. An of course reccomendations from the everyone’s C&C.