I’m trying to make a Rigid Body Joint constraint that can be disrupted by outside forces and collisions.
For example, if I had a structure made of blocks, and pushed it over, only the blocks that underwent the most impact would break apart from the rest of the model - So basically, a realistic collapse.
But so far, I’m unsure as to how I could detect impact - or at least the velocity before impact - with the current sensors.
I’ve already looked at the Bullet Constraints addon (the one with the ‘breakable’ option for constraints); but it doesn’t seem to work with the Game Engine, so I’ve ruled it out as an option.
Is there a way to achieve this with BGE Python?