breaking a wall

ok . my question is how to make a ball breaking a brick wall. i d like to make an animated ball going trhought a wall. but when using P the ball fall and is not animated.
so how to mix animation and dynamics

You need to trigger that animation some how. Look at the screenshot below. Hope that helps.

Attachments


but it don t work so i suppose i miss something. i got a wall that need to explode for tomorow and don t know how to set it up.
i try you set up but did the bullet need to be rigid body

but once i start the simulation the wall explod befor being hiting by the ball

Here is the .blend file. I hope that doesn’t ruin your learning experiment :slight_smile:

http://www.opendimension.org/blender/blends/expo_wall.blend

i can t download your file. but your arch explanation is interesting. i get better result. but i got 2 questions
fisrts is there a way to avoid explosion when object are intersecting.second how to give the impression that object are heavy and avoid bounciness

Sorry for the bad link. I made changes in my site and the path was wrong. It should work now.

fisrts is there a way to avoid explosion when object are intersecting

When you build a wall, you must leave a gap between tiles, otherwise it “explodes” as soon you start the simulation.

second how to give the impression that object are heavy and avoid bounciness

Set the weight from actor properties and try different damp values.

do you kn<wo an indepht tutorial on blender physic option?

do you kn<wo an indepht tutorial on blender physic option?

http://wiki.blender.org/index.php/BSoD/Introduction_to_the_Game_Engine

This is maybe the best resource:
http://download.blender.org/demo/test/physics-2.43-physics-testfiles-5.zip

i don t really understand the add propertie panel and python scrip. but it help to understand the logic behind