Breaking up a specular reflection...

Wondering if it’s possible, like in 3d Toolkit, to load grime images into blender 3d to break up the specular highlight…where would I do this at in Blender?



You mean like take an image then make where the ‘Grime’ is not shiney? Go to the texture tab in Materials, Map to tab, and press ‘Spec’ twice until the text is yellow, that should be what your looking for. If not, play around with that tab’s setting, it’s most likely in there. Good luck.

Thanks so much!