I am working on a project where I am trying to make a shattering effect.http://www.img-bin.com/pfiles/75/object%20intersect.jpg
I have tried several different approaches and havent had very good success yet.
To make solid chunks
- I took my mesh and divided it into several objects(selecting vertices around a section and p). Then I would select the vertex loop and extrude scale to 0.
- Then I made all the chunks ridged bodies and ran the game engine but they all go flying instead of crumbling to the ground.
I have just tried using boolean to make more chunks I like this method it is easier. But I get the same effect.
I have tried the particle explosion in Jahkas particles but that just makes the faces explode and fall to the ground(cool but not what I want). I think the result would be the same for Kai’s script.
So the problem seems to be edges overlapping and bullet repelling them. Is there a way to fix this keeping my mesh looking solid?