New Features in Fiber V1.1:
¤ Animation is roughly 6-7 times faster and with minimal memory leaks
¤ During animation, the fibers keep their material settings!
¤ The fibers conform perfectly to the mesh they’re growing out of
¤ Red Vertex colors tie into the gravity effect on the fibers
¤ Green Vertex colors affect the length of the blades
¤ More functionality can be added to the Blue and Alpha channels later
¤ True global coordinate positioning allows the fibers to react more realistically to gravity
¤ Can be used on meshes with Relative Vertex Key animations and it will deform accordingly
¤ Offered in Wind and no-wind variations so you don’t have to mess with the Wind empty if you don’t have to
Other features:
¤ Integrated Wind engine allows the creation of fields of wheat, hair blowing in the wind, and many more possibilities
¤ Wind controlled dynamically through the positioning and sizing of an empty for extreme control over animation
¤ Customizable presets allow you to save your favorite configurations!
Length and Gravity properties deformed through vertex paint
Update:
I think I may have exceeded my bandwidth at fireengine51.org… uh oh…
Update#2:
People who are downloading this: Try and render 200 frames of an animation and see if it slows down at all. I’m wondering if there’s a Windows-only memory leak, or if it’s just a general function memory leak.
OK, I tried it and I am speachless! BREAKTHROUGH is the perfect word for it. WOW! “Jaw dropped open, glazed look of disbelief”
I just rendered my first furry humanoid. The vertex color control is mind boggling. I cant’ wait to try the animation effects…First I need to catch my breath.
Wonderful script, I downloaded and tryed it out this afternoon on a sphere and ended up with a hairy ball. This has great potential and I’m loving it already. Now to get proficient with it. After I finish the project I’m working on I’m thinking of a trantula now you have opened the door to hairy spiders and all kinds of stuff. With this and manuels head body stuff whole new areas are opening up for Blender. I’m a happy artist who loves programmers like you guys. Thanks thank thanks.