Breastplate [Newbie]

'Ello all. I believe this is my first thread I’ve started on But, anyways, I’d like to show you all a breastplate I spontaneously started on last night during an MMORPG podcast. xD Figures.

The first picture(see attachments), is my first few minutes of creation. Now, remember, I didn’t plan this at all. xD Just kind hit me like a ton of bricks, same way as my cold has. :spin:

Pretty horrible, so, I decided to touch it up, adding loops on the breast quite a bit. :stuck_out_tongue: I also ended up taking the smooth off of the raised borders. It made it look significantly better. Probably the biggest part I’ve done was to actually open Google, and look for Breastplate - wow was I off bigtime. :eek:

My last version(where I’m to right now) I think it looks pretty nice, but, personally… I’m not liking the bottom too much. :frowning:

So, those are my pictures. :smiley:

Ve: 274
Fa: 238
Ob: 3-1
La: 1
Mem: 0.84M

Any tips to maybe improve upon this piece, or future pieces? For specification purposes, I plan on making primarily game pieces. Swords, guns, gortets, helms, etc. :stuck_out_tongue: So, any tips on making it at low-poly as possible while keeping quality would be VERY helpful! :eyebrowlift:

Any tips on unwrapping this beast would be nice. xD Of course it’s not a beast in you more experienced folk’s eyes, but. :stuck_out_tongue:

So, generally… any tips at all would be nice. :smiley:


Not a bad start. I myself still have the title of “Newbie”, you’re not alone. :yes: Keep up the progress

Thanks, mate. Good to know I’m not the only newbie, haha. :smiley:

Yea we have a lot of newbies on this forum (I won’t give any names, you know who you are ;)) jk. But that looks really good. You are getting the hang of this. Might want to try a subsurf modifier to get rid of that extra geometry around the arms. Good luck!

Yeah, I’ve messed w/the subsurf quite a bit. But, as I said, I’m really looking to make game models, and well, subsurf adds a whole crapload of extra polygons I don’t need. :stuck_out_tongue:

I’m thinking that most of the geometry will be hidden come texturing. :smiley: