Here there’s my last character for now of my free-time project EATEN, this time I’ve tried to create a lonely explorer with the style of the previous characters.
Is the first model I’ve made with a new workflow for me and with new programs, I love work with Substance painter but the real surprise for me is xNormal, it’s free and it’s great!
-Zbrush for base sculpt, helmet concept and props
-Marvelous Designer 5 for cloths
-xNormal for baking maps
-Substance Painter for texturing
-Blender for retopology, rig and pose
-Photoshop CS6 for textures and post-processing
-Cycles for rendering.
A HUGE thanks it’s due to the user MartinZ that have helped me optimize the renders in an another thread.
Here some renders and the Sketchfab viewer, full quality images at this links:
I hope you like it!