Brecht's Principled Volume Shader

Can we see a node set up for this technique? It looks awesome.

I second it.

I was just messing around, not sure I saved it but I’ll have a look. Anyway, it’s the same principle as this stuff, except I’m applying the technique on a simple checker (brick texture) rather than hexagonal stuff (where I may also be doing some skewing of coordinates - x=x+ny, y=y+nx and so on).