I’m very close to being able to use Brekel Kinect to feed mocap data to Blender over TCP.
I believe the problem I am having is somehow related to shoulder rotations.
If anyone has a Kinect and would be willing to take a look at this I would appreciate it greatly.
Just run Brekel-Kinect (I use v.40) and turn NITE tracking on. Then load this .blend and run the game (‘P’) (make sure GAMEempty BOOL game property is ‘FALSE’ or server will not start)
brek_cap_HELP.blend (81.3 KB)
You’ll see the legs seem to work fine but the arms are wacky.
I’m sure there is something simple I’m missing… Thanks!