Bridge Face Script

Hi I’m new to Blender and only started learning it a few weeks ago… Love it :slight_smile:
I bought a book based on Blender 2.6 and a tool mentioned in there is still not available due to the fact that Blender is still in Beta. I’m looking for the Bridge Face function.

I found this twitter post from trolling the internet: http://twitter.com/AIBlender/statuses/24834110733
“Blender 2.54 - Bridge Face Script soon to be in Blender - test http://is.gd/fgbZu , an addon, copy to blender addons directory, restart”

However when I follow that link, there is nothing there.
I thought perhaps I need to be a site member but I will not let me sign up for that site, I get an error.
So my search led me here, If anyone knows of a script or an alternate location of that particular one, I would much appreciate it.

Thanks

Im sure if you search this forum, you should find the script. I dont think its included in the addons yet, but I have been succsessfully using it for a few weeks now.
Thanks to Bartius Crouch. Its called “mesh bridge 110”

No such luck cant seem to find it :frowning:
Would you consider emailing the script to me?

https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/mesh_bridge.py

Thank you so much, that worked perfectly.
Cheers

Does this script still work in 2.54? If so where does it go (this is probably a dumb question)? I put the script in the \scripts\addons\ folder and restarted Blender but the ctrl-f menu still doesn’t show the bridge option. (edit mode, select two faces, ctrl-f)

Ok so it should work but it doesn’t seem to. Maybe I’ve put it in the wrong place.

 bl_addon_info = {
    'name': 'Bridge',
    'author': 'Bartius Crouch',
    'version': (1,1,0),
    'blender': (2,5,4),
    'api': 31878,
    'location': 'View3D > Ctrl+F > Bridge',
    'warning': '', # used for warning icon and text in addons panel
    'description': 'Connect two or more loops of vertices.',
    'wiki_url': 'http://wiki.blender.org/index.php/Extensions:Py/'\
         'Scripts/',
    'tracker_url': 'https://projects.blender.org/tracker/index.php?'\
        'func=detail&aid=23889&group_id=153&atid=467',
    'category': 'Mesh'}

Hmm, this needs external python doesn’t it. Now to figure out which version.

The script Meta-Androcto gave the link works nicely in Blender 2.54 SVN 32440
@Meta Androcto: It is more or less like my ‘connect … script’ ?! (I will compare what is different)
EDIT:
It looks even better than mine :wink:
Shouldn’t it go to the repository and be available as addon (always?)

The correct python comes bundled in 2.54 so you should not need to install python separately. Install an addon from the User Preferences / Add-Ons panel (there is a button at the bottom to install external scripts) rather than dropping the python script in the folder.

Marty_D: after installation did you enable the add-on? After installation (whether is by manually copying the files, or using the install-button inside blender) you have to enable add-ons (add-ons tab in user preferences) before you can use them.

For the record: currently the most recent version is 1.3.1 (see official thread)
The reason the script is still in contrib, is because I requested it to be. I first want to make a big change in the script’s internals before it goes into trunk.

And the script is up and running. It just needed to be enabled. So not exactly what I was looking for but the very thing for edge loops. There used to be a bridge tool that would bridge between anything that was selected. Select some faces and connect them together. That’s an easy way to build geometry. Edge loops are good though, tricky. An excellent tool.

So, when the script was enabled it disappeared from the list. That was odd. But then after deleting the pyc file, restarting Blender and trying again it now shows in the list with a check mark as would be exptected. Don’t know what that was about.

ok, Thank you for the replies! Very much appreciated. : ) And thanks for the script! A big time saver.

hmm, well, I hate to complain. No really I do. : ) But there are problems. Now whenever the bridge tool is selected the mesh drops out of edit mode and goes back to object mode. If any faces are included in the vertex selection at all then nothing happens. Sorry to say but I thought you might like to know. My system is an x64 Vista windows and I did install Python 3.12 x64 yesterday if that makes any difference.

All right, restart Blender and can connect edge loops again.

Actually managed to connect a single face to a single face but if there is more than one face in the selection than nothing. A very naive guess on my part would be because of multiple loops.

So. good to go.