Started modeling a bridge that is in NY. I have a night time photo of it which I am trying to replicate and propably on purpose alter 3d version at some point. Currently there are 500 000 faces and only few of them are useless faces. Render which is posted is a close up of structure of the bridge. Perhaps 300 bolts that are in it are useless though,
In photo the bolts can be seen as few dots.
. Final image will likely have whole bridge but some branches or trees or something in front of the bridge in area which is closest to cam. I am not sure if i need to bevel
all edges in what you can see in the render. Some are beveled.
Crits and advice would be nice.
edit> Vertex count was so huge because i messed up duplicating and i had most of verts doubles.
Its about 50 000 with lot more shapes than in the image.
update
I cannot get shader of dupliverts changed???
uuups I was changing one of three material indixes, wrong one.
So its fixed now.
Looks nice, with a great level of detail. To me the main suspension cables look a little thick, but then I don’t know what your reference picture looks like.
Thanks for comments.
I have not checked out the current polygone count, its huge although there are no extra polys, not much of them anyway.Not huge job of modeling though with dupliverts and mirror modifiers.
I will fix the cables, looking at the reference seems that i made them about twice as thick as them should be. Well now to deleting the cables…
hi Aligorith
Photo is from point of view from which car´s are not seen. I will see what i can do about the lighting. I didn´t match the camera angle exactly. Here is black and white version:
That’s looking nice! Don’t know which I like better.
Think the cable’s still too thick though.
Dang. Now I’m going to have to try a night scene again. I’ve got all these images in my head…
Thanks for c+ dgebel.
I will make one version more, one that does not have the black line on the horizon. Going to render about 4to8 renders and combine them. I don´t see any otherway of fixing the horizon. Actually i just realized perhaps offset in world settings… Got to check that, compositing and rendering would otherwise be huge process.
one detail - the bridge towers should have concrete/stone footings - you wouldn’t want iron structures in direct contact with the water - it just looks funny…
j - nice modeling and composition. I love the sunset view. It brings back memories of crossing the GW Bridge to see my relatives in Jersey.
You might try adding a tiny bit of upward arc to the roadways. I don’t know the radius (it’s not the earth’s curvature), but it’s quite visible when you’re approaching the real bridge and would subtly add a look of tension and strength to the structure. Also if I recall correctly the cables holding up the roadways are actually in groups of four at each point, and hang from 4 rather than 2 main cables. Maybe that’s too much modeling. nharron is right about the need for conrete footings, and IRL the pilings are much closer to the riverbanks than you’re showing. All this aside, it’s an impressive piece of work so far.
Got the stone footings done, arch, and fixed in blender the horizon black line. I fixed some suspension cables but if i were going to make the main cable thinner or make it to four cables in one it seems that i would have to redo all cables.
Thanks for replys
I will make wallpaper versions of the final image.Still some work to do on this image.
I tested out smaller sun but didn´t like the effect.
@bruceless my two cents worth: Remake the cube for practise.Delete from default cube all but one vertex, then rebuild it(using extrusion, make edge,make face, extrusion of single vertice,snap to grid, transform numeric panel (n key). I think its a good practise for this kind of modelling.