I want a light blue background which I create with a bright blue “background” shader node connected to the “world output” node. It looks fine except that this bright blue color also emits blue light which makes the whole scene look blueish.
How do I keep the light blue color in the background, but stop it from emitting light? Even better: Can I keep the light blue color as background and make the background emit white as ambient light instead?
I’m using Blender 2.63.