Brighter Brights and Darker Darks

Hey there,
I am currently experimenting with importing a low poly landscape mesh into UE4. As you can see from the picture below, I triangulated the faces and added some colour. My issue now is, how can I create more of a contrast between the different triangles? (See second image) Will I have to change each triangle by hand or can I change some lighting settings in Blender/UE4? Thank you.


you might be looking for filmic color management.

but for extreme potency, set color management to None, Raw, or Linear of some kind. its awesome. :sunglasses:

post process bloom will help a lot too.

actually adding lights and hitting render helps too.