Bringing armature into edit mode scales it to 0.01 no matter what I do

imported an fbx of a character from character creator 4 into blender 3.6 and ran into a problem; whenever I try to put the armature into edit mode it scales it down from 1.0 to 0.01, I’ve tried applying the scale when it’s at 1.0, clearing all transforms in pose mode, and locking the scale but the problem persists. If I scale it up in edit mode that DOES fix the issue but then the mesh isn’t lined up with the armature.

The connected meshes scale down when the armature does but putting any of them into edit mode causes no problem, its just the armature

Also, trying to export it from blender also scales it down??

pls help I am stumped I just need it to stay at the scale I set it to

blend file:

Your armature (object) is keyframed. This includes scale keyframes, scaling the armature to 0.01. When you enter edit, it abandons any transformations that haven’t been keyframed yet, leaving you with only the keyframed, tiny scale.

Select the armature in object mode. Look on your timeline view where you can see the keyframes-- select all of them and x delete them. Now you can clear scale and it will stay through entering/leaving edit mode (or through other changes, like changing frame.)

that was it THANK YOU!