Greetings! Ever since I started using Blender in 2011 I’ve been working on small experiments in the Blender Game Engine but never really managed to finish anything. In the meantime I started modeling cars and tracks for the game Re-Volt, for which I’ve been developing an add-on for importing and exporting its file, as well as editing its level files.
The discontinuation of BGE gave me the final push to get BriZide [bright side] done and at least release it before the engine is gone for good. I started developing the game in late 2016 and worked on it every now and then. I learned a lot by reading topics asking many questions here on BlenderArtists, the community has been so kind and helpful.
The game is called BriZide (inspired by DarXide, it started off as an Asteroids-like game). In the far future, a giant space station was launched to civilize distant planets (project Bright Side). Economy in the cube collapsed and people started doing illegal races inside the space station.
In the game you can race around 13 tracks and collect all checkpoints as fast as possible. You can even create new levels, ships and game modes. I tried to make the game very modular and extensible.