broder_fisk's noobish game dev thread

I’m a 2D artist (cartoonist) who got into 3D art - mainly texturing - when modding Morrowind, and from there went to making my own game. Some things I already know how to do, while other things I need to figure out in the process. So I decided to start a thread for any questions I need to ask, instead of creating a new mini thread each time I wonder about something. Most of the questions are probably going to be script related since I have very little experience with coding (again, the experience I have comes from modding Morrowind, and is limited), but I believe not all of them will be (which is why I posted it here and not in the coding forum).

I figured a thread like this also might be useful for others who are trying to make their own games with almost no prior experience.

The game is going to be a 3rd Person Fantasy RPG With Elves. Yes, I should probably do Moving Cube or something before starting the advanced stuff, but I know that to be motivated and find it meaningful, I have to create a game of a kind that I would actually want to play. The main goal is not a finished game, but to learn and to have fun in the process.

Have a pretty rat :slight_smile:

It would be better if you created a new thread for each new problem that you encounter. That way, both the problem and the eventual solution can be properly archived for others to find.

Which reminds me: Before asking for help, you should search the forum for relevant terms, and do some general research on your own. Really, asking here should be a last resort action (after all other efforts fail, and you really can’t think of anything else to do).

Also, you might want to go through a few tutorials before you just venture out and work on your own idea. Just as you have to learn to walk before you can run, you have to learn the basics before you’re able to make what you really want.

I have a few BGE and Python playlists that you might find useful, in that respect: http://www.youtube.com/user/goranmilovano/playlists

You can open a WIP thread in the WIP subforum. Here you can post whatever belongs to your project. Anyone following you can support you there.

In the BGE support (and discussion) forum you post a single issue at the time. This way you will

  • attract much more potential helpers,
  • help others with the same or similar problem,
  • do not confuse readers by topic jumping
  • concentrate at one issue at the time
  • get solutions for your particular problem
  • show you are serious interested

In the WIP forums FAQ thread it said it was a forum for showing off one’s work, though, and that questions didn’t belong there.

In the BGE support (and discussion) forum you post a single issue at the time. This way you will

  • attract much more potential helpers,
  • help others with the same or similar problem,
  • do not confuse readers by topic jumping
  • concentrate at one issue at the time
  • get solutions for your particular problem
  • show you are serious interested

Allright, if that’s how it works here. I don’t understand your last point on the list though.

Here you will find tutorials and the BGE Game Python examples

http://www.tutorialsforblender3d.com/

Here’s an incredible book to learn BGE.

http://www.blender3d.org/e-shop/product_info_n.php?products_id=170

Sorry my bad English

Your project is unfinished work (as long as it is not complete ;)). You can use your WIP thread to describe the progress as well as the obstacles you hit. As you described your project already, others can read it. This way you do not need to describe it again and again. But take in mind, there will be not that much readers of your thread.

If you post an issue here you need to describe the issue as isolated thing. This way problems can easier be recognized (usually they came up already) and solutions belong to exactly this one problem. Typically when you solved a problem you do not want to see it in your thread anymore.

With “serious interest” I mean:
A supporter needs to think about a posters problem, analyzing it, post solutions and discuss it with you.
Why should a supporter help someone who does not spend some time investigating on his own and presenting the issue in an understandable way? [Surely this also works the other way around … how helpful is a badly written advise?]

From your post I see you have serious interest. So this completes the list but does not apply to you ;).

Monster

Ok, thanks for explaining. I’ll post a WIP thread, and when I run into a specific issue that I have problems with I’ll post a thread here.