I’ve been working on a simple platforming game and I’ve run into a problem with animating an enemy. Because the enemy is a robot, each limb is just a separate animated object and the animation works fine for the upper leg. The lower leg, however seems to rotate in a strange direction and is just generally messed up even though they both have the exact same settings.
blend file here: lab game problem.blend (688 KB)
list of this I have tried:
parent the lower leg to the upper leg instead of the hinge
turn on and off every setting on the action block
made sure it was doing the right animation