Broken Normals

Hi there, i was breaking my head over and over with it and i can’t seem to fix it.

I have a model that doesnt seem to have any sharp edges, however the mesh analysis show that there are sharp areas, also when i try to export the model, the normals are broken even if in Blender it looks ok.

Here are some screenshots of the issue:
In Blender

I tried many things such as:

  • Reset Normals
  • Smooth Normals.
  • Deleted the edges and redo them.
  • Clear Sharp Edges.

The only thing so far that worked was export the model without armature but that’s not what i want unfortunately.

I replied to my post because it didnt allow me as a new user to add more than 1 image.

In 3D Viewer of Windows

Exported and imported in Unity

I seem to be able to fix it by reposition the bones / hand