Inspired by a back issue of Blender Art Mag, I tried making my own bronze material for use on drum cymbals. (Thanks shannon.)
It has five different textures, three are active here. The other two are “dirt” and an attempt at simulating hand-hammering. So I guess these would be clean and non-hammered.
Lighting is a bit frustrating to me right now. (Next thing to study.) This is lit with three area lights, samples on 2 to 3.
Anyway, main focus here is the material. Any input on how to improve it or ways to change it are welcome.