Odd question:
Is there a way to brows/edit materials and textures without assigning them to objects?
See, I’ve got a very complex scene, and many materials that are only assigned to one mesh or other… picking the correct mesh to tweak the exact texture or material can be a real pain, especially when I want to make a series of subtle changes to several materials.
What I have been doing as a work-around is adding a spare cube on a hidden layer and just assigning it whatever material I want to work on, but that seems a rather inelegant solution.
Could we have (or maybe there already is) a new window type (a la 3d-view, IPO, etc) that is a shader browser that lets one select and edit materials and textures without assigning them to objects (or GAH! changing their assignment, which I have done inadvertantly many a time)?