Just a quick and simple scene using some AO, Ray Transp, Ray Mirror, particle hair for the bristles.
I was really surprised with the quality of this render, as it was done with Blender’s internal renderer. It was the only way I could get a transparent background and get the hair to render. I had to tweak some of the finer details on the Shaders and Mirror Trans tabs to get the lighting just right.
I would love to get some good pointers on getting nicer blender hair for the bristles. There’s not a lot of information out there regarding that kind of thing.
Cool!
As for the hair,you could add a clouds texture,with a low scale to give it more detail,because now it looks like it’s just a block with a blend texture
Also, I’ve noticed that working with color ramps with hair works wonders. Bascially, make the original material totally transparent, then add a texture slot with a blend texture. Turn on ramps and make sure both ends have a little transparency. -Really makes it look good.
This will probably be my final attempt at this. I also have a picture here of what I was trying to replicate. Those white bristles are so frustrating! I could have easily made some black bristles, but nooo.