My submission for prompt 06 of Nodevember, a brutal machine that relentlessly cuts primitives in half.
Everything is created procedurally with geometry nodes and shader nodes.
My submission for prompt 06 of Nodevember, a brutal machine that relentlessly cuts primitives in half.
Everything is created procedurally with geometry nodes and shader nodes.
Nice work! The animation is nice and snappy (which is impressive considering the fact that it’s procedural), and the aesthetics, though simple, are quite pleasing.
Thanks a lot, glad you like it!
I featured you on BlenderNation, have a great weekend!
Thank you Bart!