I knew someone would say that. what do I press to map a texture better?
I know its very easy to be critical, but, unless Im shown the solution, then thats not really any help. I know theres a million texturing tutorials, and they all basically say, get texture, apply to model ??? Profit.
but thats not how it works in reality. I got a hi res texture, made it tilable, applied it to the object the only way I knew how, tried to scale it down so it didnt mess up the scale, but couldnt minimize it anymore, cos it would have looked repetative.
with the lighting, I tried to create hard shadows, I even created another lamp, set to shadows only and turned that right up.
The only other option I would have would be, create a UV projection and take it into photoshop, but, trying to apply a hi res texture to a landmass, keeping it to scale, would have meant a texture 347825782957834957434GB in size. So in reality, that doesnt work.
But yea, I sense a lot of hostility towards bryce in the 3d community, I wouldnt buy it, but daz give it away free every so often. so I figured Id have a go.