Well one eye got wrong! please tell me how to fix it! this is after rigging etc.
It’s an alignment problem. You should make both the eyes point up, then select them both and click ctrl+a to bake local scale and rotation, then activate the trackto again and set the axis to z. This should work unless I’ve completely misinterpreted the problem, in which case it won’t do anything at all. I think it should help, though. XD
thanks it did help!