Slowly but surely I’m learning Blender (I think!). I’m quite confident with the majority of modelling techniques so have now turned my attention to texturing! At the moment I’m having fun with image maps (colour and bump) and have produced the following space probe/droid bubble ship thing!
To do this I modelled each part of the ship individually (for simplicity) and just stuck it together (not as one mesh though). I’ve read a few of the tutorials on uv mapping and unwrapping but it doesn’t sit well with me. If you texture using the face select mode how can you add more than one image to make it ‘bump’?
I’d also be very grateful if anyone could give me a few tips on lighting a space scene as I intend to animate this and maybe blow it up! 8) The problem being what lights to use, where to use them and how lights cope when the ship is in flight!?!? At present when I animate the ship flying I make the lights fly with it, which looks lame!
Sorry to go on… hope you enjoy the pics!