So. My problem: I’ve got a given scene for a game, with character, a small setting, some objects lying around, etc.
Now, in ANOTHER layer, I have four buffer-shadow spotlamps. My issue is that these lamps are somehow causing a massive rasterizer performance hit, dropping a normally 60fps game to 30 or below… EVEN WHEN THEY AREN’T IN THE LAYER THE GAME TAKES PLACE IN. You’ll start the game and you’ll have 30fps immediately. If you go and delete the lamps in the editor and then go into the game scene and start it, it’s back up to 60. Am I missing something?
I don’t think this is normal; I created a new test .blend and put a massive amount of buffer lamps in one layer and started the game in another without any performance impact, but if the lamps were in the same layer it would drop to 10fps.