I’ve been getting this weird problem with ray tracing and the new static hair off and on with the new releases.
The weird thing is, it will sometimes be in one eye, sometimes the other, and sometimes not there at all, and there doesn’t seem to be a rhyme or reason to why it changes, other than I’ve noticed it often switches when I move an object in the scene, even just a tiny bit, the next time will often be different. The eye is set up with a raytraced outer layer, a sphere with a UV eye texture, then a hole in the middle, and a black, non light reflecting circle behind the hole. As you can see, this is where the problem seems to be, but the material settings seem to be completely normal, and I’ve checked over and over. This happens on two different computers too, so I know it’s not just this machine. And the fact that it randomly will switch, says to me it’s some kind of rendering bug. Any thoughts, tips, suggestions?
Here is an example of why it’s weird. All I did was add this cube. That’s it, period, no other settings changed. Just went add, mesh, cube, and rendered, and wha-la, no weird eye thing.